Today, things I have learned from roleplaying games about characters (in order to remind myself that risks are brilliant...):
- Even when you lose, you win - character development comes from crashing and burning rather than succeeding
- If you choose to create a character that has vastly different ideologies than everyone else, that character will occasionally become frustrated with the world around her
- The only risks to take are big ones - the stakes are what makes it all so interesting
- If you have to broker power, you don't have it
- Getting attached to a character just makes you too conservative with it
5 comments:
sorry..were you role-playing and learned these things about yourself? Or learned these things about writing characters for script etc. Sorry if i sound confused...
Don't apologize - if it's not clear, then it's likely my fault. I have a tendency to be like, unaccountably vague at times.
I'm a role-player, and these are basically things that I learned by creating and playing various characters. I imagine some of it transfers over - such as failure being as interesting (or more so) than success and so on.
It might all just be an excuse to post my brilliant-to-me insight about power brokering.
Sorry for confusion!
no apology necessary - and for some reason I found it intriguing picturing you/one playing different roles around the office or house to spice up the day...must be Friday
Healthiness is good. Maybe that's my problem ... I need to just start pretending I'm someone else.
When you say role-player you mean in like video games? I don't know much about that stuff ... I think we've established that I am virtually a Mennonite when it comes to technology and the like.
I mean like, Dungeons and Dragons, caroline. :) So, it's a little more low-tech than you're thinking. I'm a GEEK.
Dix: Heh. Don't we all? I'm someone different at the office than I am at home... But it might be fun to pretend I'm a super-spy one really boring day. Then, this is all just my COVER. Clearly.
Post a Comment